Gameplay
  • the turret port now replaces broken turrets during battle
  • implemented rules for Hero Tier:
    • heroes don't gain Xp when they are able to advance their Tier until they do so
    • to play a Level, at least one of the heroes Tier must match or surpass the Level Tier
    • if a hero's Tier is less than the Level Tier, the hero won't gain any Xp
Content
  • Built last Tier 1 Level (Level 9)
  • Created and tweaked Level 10 (Tier 2: Iceworld !)
  • discussed coming content for Iceworld
Internals
  • moved statistics handling to a seperate creature component
  • refactored Creature.Combat (so it's yet easier to finally refactor this into a component some day)