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Gameplay
- the turret port now replaces broken turrets during battle
- implemented rules for Hero Tier:
- heroes don't gain Xp when they are able to advance their Tier until they do so
- to play a Level, at least one of the heroes Tier must match or surpass the Level Tier
- if a hero's Tier is less than the Level Tier, the hero won't gain any Xp
Content
- Built last Tier 1 Level (Level 9)
- Created and tweaked Level 10 (Tier 2: Iceworld !)
- discussed coming content for Iceworld
Internals
- moved statistics handling to a seperate creature component
- refactored Creature.Combat (so it's yet easier to finally refactor this into a component some day)