Visuals
- heroes now have a dynamic walking frame duration (the animation speed now correlates with the movement speed)
Internals
- tested and cleaned-up/refactored the recently implemented components for the transition from battle to review screen and the top-level game logic (i.e. the stuff from the last three weeks)
- fixed some more, unrelated minor bugs and issues
As much as we'd have loved to work on something new to show off, several iterations of reviewing and refactoring bigger changes such as the new screen transitions are necessary to keep our code flexible. We aren't tied to any contracts so code flexibility has a high priority, allowing us to deliver more content and gameplay updates in shorter time in the long run.