UI
- began designing a new level selection screen
Now that we are nearly done with the content for the next big preview version, we realized that we need to redesign the level selection screen. The old one came along quite informative but lacked several key aspects, such as being pleasant to look at.
The new tree-like design gives a much better overview of a player's progression and also allows us to connect the levels in a non-linear way, which means that we can easily add bonus levels/challenges or even completely seperate branches. We are really looking forward to finishing the new level screen. For now, the design is not quite final, but we have basic functionality and an awesome grid editor, which allows us (the developers) to happily drag around levels and connect them at will.