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Content
- started creating incredibly chaotic and hilarious bonus level for Iceworld, 'Zmas Eve'
Internals
- replaced a good chunk of event handling code with modern Rx-Code (Reactive Extensions), greatly simplifying the handling of all kinds of battle events
- damage handling is now done in a creature component
- BattlefieldManager can now have components (like a xmas tree spawner)
Fixes
- fixed issue where game would crash when turret is destroyed when platform raises
- fixed issue with rewarding in level selection